I worked over the 3S hitbox script of c_cube, which had in turn been modified from the script mz made from LennethEX's custom MAME build. It's completely functional now. Get it from the SVN repo.
Here are the noticeable changes:
- Now showing pushboxes.
- Now showing throw and throwability boxes.
- Now showing the center axis of individual boxes.
- The usual hotkey functions are working.
- The usual customization settings are at the top.
- The vulnerability boxes that come out when the character is extending a limb during an attack are now the same blue as the regular vulnboxes, since the user has no reason to distinguish them. (Unless hitting them gives a counterhit bonus or something?) You can make the colors different if desired by editing the "ext. vulnerability" value.
- Removed all the debug stuff, such as infinite super and the membrowser drawn on screen.
It works great with mz's test build of FBA-rr 0.0.6. And, FBA comes with built-in background removal in Video > Graphics layers. By the way, you can put multiple versions of FBA in the same folder as long as the EXEs have different names. They'll use different INIs but share everything else.
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