Though '96–2002 were already covered, the first two games don't write throws to RAM and needed breakpoints to bring them out. The throwability checks are also improved for the whole series. (disassembly / local copy) Nothing revolutionary here, but this is now done.
Some differences from the later games:
- Special and DM throws grab the opponent's axis, and the range of some of those depend on the opponent.
- Ground throwability boxes have no defined height.
- Air throwability height varies widely between characters. Width can change between grounded and air state.
- Air throws have no height: turning the character axis off and the box axis on can make them easier to see.
I've also brought the wiki page up to date and made all the scripts conform to my current, hopefully more readable than ever coding style. These things shouldn't make any difference to the user, but it closes up the last of my unfinished business with these scripts.
Was "Super Arabian Burglary Backbreaker" coined by KoF? It sounds like a typical name for a pro wrestling move but I haven't seen it anywhere else.
Also, has anyone noticed SNK puts the surnames of the Chinese and Korean fighters first, but does the Japanese names Western style?
http://kakuge.com/wiki/body.php?word=%E3%82%B9%E3%83%BC%E3%83%91%E3%83%BC%E3%82%A2%E3%83%A9%E3%83%93%E3%82%A2%E3%83%B3%E3%83%90%E3%83%BC%E3%82%B0%E3%83%A9%E3%83%AA%E3%83%BC%E3%83%90%E3%83%83%E3%82%AF%E3%83%96%E3%83%AA%E3%83%BC%E3%82%AB%E3%83%BC
I don't think so, it seems the name was just picked beacuse they had a middle east stage
Posted by: error1 | 08/31/2011 at 07:57 PM
Huh, I didn't realize that stage with the crashed plane was supposed to be Arabian.
WWE should make a fighter who busts out that move and the cycle will be complete.
Posted by: dammit | 08/31/2011 at 08:51 PM