Added the trio of SF3 games to the OSD script. Usage with FBA-rr is recommended due to MAME's terrible CPS3 performance.
Besides the usual life, super, and stun values, you can see stun recovery rate (the gray number) and the taunt bonuses to damage, stun and defense. (These figures don't give quite the whole story on damage: character-specific, combo-count, and lifebar scaling get factored in as well at some point.) It's easy to get confused on how the bonuses are applied when the PA itself hits the opponent or when they wear off, but now you can see for yourself. There were no PAs in New Generation so not much I could work with there.
The player's juggle count is also shown, in blue at the top. SF3's juggle system can be mystifying, so this should help see what's going on. Was it much different in NG? Because I couldn't find the analogous values so easily.
Perhaps the most interesting addition is the charge gauges. Every character gets a pair of bars for each charge move. The red shows the charge level and the yellow is the charge partition timeout. When the yellow bar runs out, the charge is reset. But since the yellow bar is always draining during non-charge time, the amount of partition juice you get depends on when you started charging, and might be up to 42 frames or next to nothing. Once the charge is complete (43 frames), the top bar turns green. Then when the charge direction is released, you may no longer partition and have up to 10 frames to execute the move. The bottom bar turns blue during this brief period.
(This charge-partition video will make more sense after that. Thanks to Remxi for bringing this to my attention.)
awesome!
Posted by: alexander | 10/13/2011 at 08:04 AM
Whoever made that series of videos was definitely using FBA-rr+Lua:
http://www.youtube.com/watch?v=yq3XMbP-r7w&t=23s
It looks like there's a timeout to go along with the juggle counter, among other things.
Can anyone dig up some info on the original nicovideo source?
Posted by: dammit | 10/13/2011 at 06:02 PM
Here's all the vids : http://shoryuken.com/forum/index.php?threads/the-official-3rd-strike-match-vids-thread.23902/page-168#post-5366132
Several more are available along the blog, which is a 3s goldmine (quite like yours in fact :d) even though i can't understand 80% of it.
The script used is available (several updates are available after this srk post iirc), too bad all the comments are in japanese...
Btw, he also fixed some things in the hitboxes script for fba-rr, like active hitboxes (with a funny and smart shenanigan :d) and offset problem during superjump (with an odd method too, different of the one i found or maybe i just don't understand how he did).
Posted by: ESN | 10/14/2011 at 02:10 AM
Thanks. That's pretty clever how he dumped all the data and then read it from the text file. I also see you've started a hitbox database, cool.
Too bad about the Play-Doh Urien.
Posted by: dammit | 10/15/2011 at 01:06 PM