For the last month I've been occupied with other matters. As things stand now the goals are the same as they were in November.
The recent banner was from the end scene of Godzilla: Monster of Monsters, the 1988 NES title developed by Compile. It's a hybrid turn-based strategy, side-scroller and fighting game that features Godzilla and Mothra defending Earth against a bunch of other Toho kaiju and their armies.
The object is to clear a series of hex-tiled planets by occupying the enemy base on each one. Godzilla is the better fighter, but Mothra has double his mobility. After every movement the player has to fight through a stage, and while it's not required to defeat the bosses, they will pursue the players across the field and impede their passage. Beating them also serves to give level-ups, which increase the maximum life and special move power.
The strategy is somewhat satisfying, the environments are immersive, and the music is good, but the poor combat engine holds this game back. The controls are responsive but the characters are so big and clumsy that it's hard to avoid getting hit, and the players are prone to getting locked down thanks to their protracted hitstun animations. Unlike Zanac, Compile's 8-bit masterpiece, the sprite flickering is pretty bad in this game, though it does avoid slowdown.
Godzilla was developed during one of the relatively brief periods when Neptune was farther from the Sun than Pluto (and when Pluto was a planet). This is why the Pluto stage precedes Neptune. A similar sequence is found in the Konami title Gyruss. Since the declaration of war from Planet X is stated to occur in "2XXX A.D.", astronomers might want to figure out when we can expect the space monster invasion.
I believe in you!!! Keep up the good work!
Posted by: miloyoyo | 12/21/2011 at 06:57 PM